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B5 + Homeworld Engine = God

I would like to see a homeworld based game/mod where you are in the b5 universe. i think someone was trying to do that, but was failng miserably.

Could have all the different races, with all the ships, b5 would be the mothership, or maybe b4 and have it set in the great shadow war, that way it could be innovative and still be b5

in any case i dont think it would be hard. but it would indeed be fun.
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Comments

  • CnlPepperCnlPepper Earthforce Officer
    What do you mean failed miserable?

    Do some research before insulting me and a number of other members on this board.

    [url="http://mods.firstones.com/homeworld/news.shtml"]http://mods.firstones.com/homeworld/news.shtml[/url]

    CnlPepper - Whats a search engine?

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    [b]HW:B5TC Dev. Team Member and B5TC Board Moderator.[/b]
    [url="http://www.geocities.com/cnlpepperplanet"]CnlPepper's B5 Mod Resources[/url]
  • ** Trainee
    Well i talked to my friend a few weeks ago and lets just call him, "The self proclamied master of all that is homeworld" and he had nothing nice to say, and respecting his opinion i assumed it wasnt doing to well

    And taking a second look at this mod i think it actually looks pretty damn good, although there are some textures that could be worked on, and b5 itself isnt rounded. i think its good.

    I consider myself a somewhat skilled artist, if you need some work on it id be happy to contribue.

    [This message has been edited by * (edited 11-03-2001).]
  • shadow boxershadow boxer The Finger Painter & Master Ranter
    hmmm...

    and I thought I was arrogant...

    word to the wise... critisism is a beautiful thing... it stops us all from becoming deluded... but make sure you are doing it with the correct intent...

    I'm famous for shooting my mouth off...

    ask anyone.. [img]http://216.15.145.59/mainforums/biggrin.gif[/img]

    but I get my facts straight and I make sure that whatever I say or claim has both evidence and thought behind it.

    to illustrate... you claim to know alot about B5... (and B4 for that matter) well explain to me how the human race of a thousand or so years ago would be able to point anything other than some sharp pointy swords and some sharp pointy language at the Shadows...
  • [quote]Originally posted by shadow boxer:
    [b]hmmm...

    and I thought I was arrogant...

    [/b][/quote]

    What? You?? Perish the thought.

    Now, *, if that is your real name. I respect the hell out of the people who mod the games. It ain't for money, or fame, or nuthin like that. Just a love of the game, and a love of B5.

    Not to bash you or anything, but making blanket statements with out checking the facts is like reviewing a movie or television show (cough...cough...Rangers), without seeing the completed project. Does it happen? Yeah. Is it fair? No.

    Now, we're a friendly crowd of people, except for Biggles when his tank needs changing (he get's a bit cranky...moves topics around. Stuff like that), and Shadow Boxer (he's an anti-social misfit, but he's OUR anti-social misfit); and we try to reserve judgement until we have personal experience with the product.

    Do we always do it? Not really, but it's the thought that counts.
  • shadow boxershadow boxer The Finger Painter & Master Ranter
    anti-social ? no

    mistfit ? guilty as charged... [img]http://216.15.145.59/mainforums/biggrin.gif[/img]

    grumpy.. prone to fits of spleen venting... bona fide shite stirrer...

    I plead the fifth... [img]http://216.15.145.59/mainforums/biggrin.gif[/img]

    and by claiming that I am the Firstones offical misfit/village idiot doesnt that make me somewhat of an ironic goodfit ?

    [img]http://216.15.145.59/mainforums/biggrin.gif[/img]

    And if you'd care to notice.. around here "*" you scratch one of us and we all bleed... capiche ?
  • ** Trainee
    For gods sake, who said it would have to be from a human perspective. Thats sooooo overdone. I think Mimbari point of view would be a bit refreshing.
  • shadow boxershadow boxer The Finger Painter & Master Ranter
    all the races, all the ships...

    a technicality I guess but still...

    I guess its not wot u sed but 'ow you sed it... [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    Why are you complaining that B5 isn't rounded? Want to see something? I'll show you something:

    [img]http://homepages.paradise.net.nz/jlbiggs/images/B6_shot1.jpg[/img]

    Now I know that looks rounded, but it is still not as round as the show. But that is being drawn by an engine that was specifically designed to draw models of that detail level, especially that particular model. Keep in mind that the mod people built their own models whereas the B5:ITF crew trimmed down the show models. Also remember that Homeworld's engine is not capable of the sort of detail that the B5:ITF engine was capable of because it works in a different way. Now if the Homeworld engine was capable of such a thing I'm sure the modders would have put it in.
    Sorry, when people criticise mods I get defensive if I don't agree. [img]http://216.15.145.59/mainforums/smile.gif[/img]

    Apart from that, the mod is [b]excellent[/b]. They've done an incredible job with a limited and inflexible engine.

    ------------------
    [b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
    Never eat anything bigger than your own head.
    The Balance provides. The Balance protects.

    "Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras

    [This message has been edited by Biggles (edited 11-04-2001).]
  • ** Trainee
    When i said it wasnt rounded i was reffering to this screenshot on that webpage i was sent to.

    [img]http://mods.firstones.com/homeworld/screenshots/3.5EA/EABabylon5.jpg[/img]
  • The version of the mod that I downloaded was really weird (it was good fun as well). I think it was the one before the one that is currently the latest one. I actually like the ones where the graphics are a little more basic; I just like the way it makes things look. More abstract.
    %0

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    I AM AWAKE AT 4AM TO THE TERRIFYING UNDENIABLE TRUTH THAT THERE IS NOTHING I CAN DO TO STOP THE MONSTER

    [This message has been edited by Shuup Nick (edited 11-04-2001).]
  • Drazi GuyDrazi Guy Elite Ranger
    I am going to pop in because I founded that mod and ran it for over a year and a half. [img]http://216.15.145.59/mainforums/smile.gif[/img]

    Don't listen to other modders opinions on other people's work. Everyone is prejudiced against everyone elses work because everybody is working to achieve different goals. Our goal is (or at least was when I left... I don't watch it close enough to know if that has changed) to make a mod playable on systems as low as a p2 300 (my system, btw) and play it well. I was able to run 300 ship battles with little loss in framerate. I haven't tried, but I am sure on a new system you could easily ramp that up to 600 or more.... B5 battles the way they are supposed to be [img]http://216.15.145.59/mainforums/smile.gif[/img]

    The reason we could have so many ships was because of the low poly counts (under 600 for most ships, and almost all done with LoD files, which are lower poly versions of the ship used at different distances). So some ships don't look as polished as other mods, but that is not what we were aiming for. Let the others do eye candy [img]http://216.15.145.59/mainforums/smile.gif[/img] We did action.
  • ** Trainee
    sounds fun, if only i could find my god damn homeworld cd, i know i lost it, i just know it. god damnit. i does anyone know where to get it to where you dont need the cd to run it?
  • CnlPepperCnlPepper Earthforce Officer
    [quote]Originally posted by *:
    [b]does anyone know where to get it to where you dont need the cd to run it? [/b][/quote]

    Yep, the places that when talked about get you banned from the board. We don't deal in Warez, cracks etc. Find your CD.

    CnlPepper - Keeping it clean....

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    [b]HW:B5TC Dev. Team Member and B5TC Board Moderator.[/b]
    [url="http://www.geocities.com/cnlpepperplanet"]CnlPepper's B5 Mod Resources[/url]

    [This message has been edited by CnlPepper (edited 11-04-2001).]
  • eamonmcaeamonmca Earthforce Officer
    Ive said it before, and I'll say it again. As my sig has been known to proclaim:

    "Open mouth - insert foot - pull trigger."

    The most efficient method of shooting your own mouth off, and shooting yourself in the foot, at the same time.
  • JackNJackN <font color=#99FF99>Lightwave Alien</font>
    Oh Big L's!

    You just had to dredge that memory up now didn't you...

    :/

    That's Stuart's remake after I was long gone...

    [img]http://216.15.145.59/mainforums/frown.gif[/img]
  • ** Trainee
    Ok i got my cd (in wrong jewel case) and i downloaded that release. how do i get the mod working?
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    You install it, then read the readme file and follow it's instructions, then play. [img]http://216.15.145.59/mainforums/smile.gif[/img]

    Jack: Yeah it is. I still remember the day he posted those three pics. Many open mouths that day. You know, I never actually saw your version of B5.

    ------------------
    [b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
    Never eat anything bigger than your own head.
    The Balance provides. The Balance protects.

    "Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
  • ** Trainee
    Hmmmm....im not sure if i downloaded the correct version, its not that ballanced, seing how all the new models cost 1 ru, and everything else is a small green box.
  • JackNJackN <font color=#99FF99>Lightwave Alien</font>
    I try and locate an image of it if I still have it somewhere...

    May take a day or so...

    [img]http://216.15.145.59/mainforums/wink.gif[/img]
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    A small green box? Sounds like it might not have installed correctly.
    Also, make sure you have installed the latest Homeworld patch or it won't work properly.

    ------------------
    [b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
    Never eat anything bigger than your own head.
    The Balance provides. The Balance protects.

    "Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
  • SanfamSanfam I like clocks.
    Some models are indeed a small green box. This box is a placeholder for models that have yet to be included. Homeworld apparently does this when an object cannot be loaded.
  • [quote]Originally posted by *:
    [b]For gods sake, who said it would have to be from a human perspective. Thats sooooo overdone. I think Mimbari point of view would be a bit refreshing. [/b][/quote]

    MiNbari
  • SanfamSanfam I like clocks.
    Correct!
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    I can't believe I didn't pick that up...

    ------------------
    [b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
    Never eat anything bigger than your own head.
    The Balance provides. The Balance protects.

    "Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
  • [quote]Originally posted by Biggles:
    [b]I can't believe I didn't pick that up...

    [/b][/quote]

    Drives you nuts eh? [img]http://216.15.145.59/mainforums/biggrin.gif[/img]

    The reason B5 isn't rounded is because homeworld does NOT likt high-poly models. I belive it's limit it around 400-500,that is incredibly LOW, and no where NEAR enough to make a "round" B5.


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    [b]whitestar90: [/b]"it would give the computer a heartattack just looking at it" -
    [b]Sanfam: [/b]"And Drazi didn't like it one bit.-
    [b]Mr.Bungle: [/b][i]"So that's where the forum went..."[/i]-
    ---
    [b][i]ahhh, the good old days of HTML.[/i][/b]
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    Yeah, that's what I was trying to say. [img]http://216.15.145.59/mainforums/smile.gif[/img]

    ------------------
    [b][url="http://www.minbari.co.uk/log12.2263/"]Required reading[/url][/b]
    Never eat anything bigger than your own head.
    The Balance provides. The Balance protects.

    "Nonono...Is not [i]Great[/i] Machine. Is...[i]Not[/i]-so-Great Machine. It make good snow cone though." - Zathras
  • Drazi GuyDrazi Guy Elite Ranger
    Actually, the 400-500 poly limit is something we imposed ourselves. Homeworld has handled models of up to 20,000 polygons (I once imported a high poly warlock to see what would happen).

    The reason I imposed those limits was two-fold. One, to keep the mod playable on the low end systems that many, including myself, are still forced to use. The second was to allow the kinds of massive battles that B5 is known for. I have successfully run on my p2 350, 64 megs ram, 8 meg vid card, over 1000 ships in combat with little slowdown. I am sure you agree, that is phenomenal and well worth the loss in visual quality on some, but not many meshes [img]http://216.15.145.59/mainforums/smile.gif[/img]

    So ends my rant... I find myself making it every month or so when people challenge my views on appropriate poly counts in Homeworld.
  • JackNJackN <font color=#99FF99>Lightwave Alien</font>
    If poly count per model is the issue...

    Why not in the case of the B5 Station, break it up into say 5 to 10 seperate models, and just group the models (parent them for lack of a better term) as needed?

    Such as the rotating section models get grouped as one unit, and fixed framework models as another. This would allow you to focus your poly count on smaller sections, and be able to make them rounder. The trade off would be the loss of ~10 ships models, and some work on getting things glued together correctly.

    I'm ignorant of the programming requirements for Homeworld so forgive me if my idea is totally undoable (Is that a word? [img]http://216.15.145.59/mainforums/wink.gif[/img] ).

    [img]http://216.15.145.59/mainforums/biggrin.gif[/img]
  • Drazi GuyDrazi Guy Elite Ranger
    It is undoable actually... at most you could have 2 meshes, and that would cause a problem in several of the SP missions.

    Poly count per mesh isnt the problem, just overall poly count. # of poly's onscreen, not in a particular mesh.
  • CnlPepperCnlPepper Earthforce Officer
    We had planned to bump B5 poly counts to 1500 with heavy lodding as you only have one of them....TKD (modeller) never got time to finish it though [img]http://216.15.145.59/mainforums/frown.gif[/img]

    CnlPepper - Who really must find time to texture a warlock...

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    [b]HW:B5TC Dev. Team Member and B5TC Board Moderator.[/b]
    [url="http://www.geocities.com/cnlpepperplanet"]CnlPepper's B5 Mod Resources[/url]
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