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Into The Fire E3 tech demo Disk Image
After some wind chimes from a Vorlon I felt it was ok to post this. This is one of the demos of Into the Fire. There is not much going on here other than some flying around. I have no idea how well it will work on modern hardware. You will have better luck with nVidia than AMD/ATI. Might have even better luck in a virtual machine.
Shame really. :angryv:
I have always wanted to see this in action...
We need someone with hacking abilities. Or better yet, the sources... :)
I was just flying around, shooting random things for an hour or so, after which I noticed an "R" button on my keyboard.
Even though my hands are hurting while writing this (the keyboard control is quite interesting...) I almost shouted "Pick me! Pick me!" after flying next to Sharlin docking bay. Sadly the attempt failed.
Haven't seen or played this one before, and even just being an alpha or years old, I'm still impressed. The environment, the music on the background, everything... Its just the stuff I love, its Babylon 5.
I've Found Her never got me for some odd reason, but this one just hit me with volts enough to piss off an Vorlon.
I managed to make it work on my 64-bit Win 7 . Like I said before, It runs in XP compatibility mode, but also you should open "B5.ini" file and disable "FullScreen".
Good thing - it won't crash.
Bad thing - it runs in tiny window regardless of "Resolution" settings.
I will look into this matter some more.
> I've Found Her never got me for some odd reason
Maybe that's because in IFH there's no Babylon 5 whatsoever... :)
Hopefully, the next game is gonna get you :)
Needs some tuning, I suppose...
I am able to see the ship model from very close distance when trying 3rd person view, but once I move a bit the model fades away and becomes invisible.. Could be a graphics card issue or something, didn't happen with real WinXP machine.
(I was much more excited than I probably should've been to hear crisp, clean versions of the Starfury gun sound effect in the "wav" folder)
I tried "textures.res" "audio.res" and "b5fonts.res," but none of them had any plain-text information at all.
The only other thing I could think of would be to try [url=http://echoone.com/filejuicer/]File Juicer[/url], but the trial period has long since expired, and while it seems like the kind of program that would be useful to have on hand, I can never justify actually pulling the trigger on it because the trial has expired, so I can't be sure it'll actually work for whatever I want to try it with, and I don't want to feel like a dumbass dropping $20 on something that won't help.
I don't think it ever supported ATI and other such cards.
Modern nVidia might not support it either, it is after all 13 years ago...
As for LW models, I don't believe the game models are directly lw compatible even for LW 5.6 at the time. Textures were done in an early UV style format in the game IIRC.
That's about all I can remember.