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Sins of a Solar Empire B5 Mod
Biggles <font color=#AAFFAA>The Man Without a Face</font>
A poster over at the Sins of a Solar Empire forums has [url=http://forums.sinsofasolarempire.com/?forumid=443&aid=165361]made a post[/url] attempting to get a team together to create a Babylon 5 mod for this real-time 4X game. If you're interested in helping out, head on over and take a look.
Incase you missed some early video footage I did last year and to save you trawling through the thread on the SoaSE modding forum:
visit Sins of the Younger Races
"If anyone wants to contribute to this mod, please contact me." Tobiwahn ([url]http://forums.sinsofasolarempire.com/user/3293698[/url])
Any models, sounds, music, textures, abilities and so on are welcomed.
This mod is intended to recreate the coming of the younger races, from the early spaceships progressing through time to the most recent vessels and technology. It should loosely resemble the events from the series.
Races planned for are:
2. Earth Alliance
Pre Alpha mod 0.34a:
Sharlin (Sharkaan, Sharoos)
Victory Class Destroyer
Preliminary textures for all the Minbari models (if someone has the patience to do them properly, please lend a hand)
Textures for all included EA models
Tug Ability (Towboat)
Tractor beam (Sharlin)
Jumppoint ability(needs some corrections to be done)
And many more...
Military outposts for EA and Minbari
Jumpgates for EA and Minbari
Minbari Warrior Caste research tree
Shadow are just there for the heck of it, you cannot assign them to AI players yet, if you play as Shadows,
you cannot colonise planets and have no way of making any money. They will have completely different