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EAS Phalanx WIP (VERY high poly mesh)

EternityEternity Elite Ranger
Hi guys just my latest WIP. I have a load of images of her embedded in these forums (you may have to register to get in)


[url]http://www.scifi-meshes.com/forums/3d-wips/2399-super-high-poly-mesh-eas-phalanx.html[/url]


Comments always welcome!

Comments

  • croxiscroxis I am the walrus
    I'd love to look but I'm rathar tired of having to register at forums just to use silly things like search or pictures.
  • StingrayStingray Elite Ranger
    While I agree with you on principle, Scifi-Meshes actually is worth the trouble given the subject matter. Lots of talented people post there and their work makes for great wallpapers. :D

    Nice work on the mesh so far. Modelling the interior of a ship is quite a challenge.

    I'm not quite there yet... still a 3D rookie. I guess box-modelling isn't an option in this case. So much to learn, so little time.
  • MessiahMessiah Failed Experiment
    I agree with Croxis.
  • EternityEternity Elite Ranger
    *Sighs* OK OK I'll post images here from now on lol.

    Now I can't - yes I can :D Imbedded image button.

    HOld this thought for a little While lol

    *poof* Dissipears to get pics
  • EternityEternity Elite Ranger
    Images with a little detail. The hyperlinked images are big ones.

    Mission Pod - Advanced sensors array. Other pods wil include:

    Missile Support
    Gun Support
    Extra Fighters
    Medivac

    [url]http://www.geocities.com/python859/Mission_Sensors_1.jpg[/url]
    [url]http://www.geocities.com/python859/Mission_Sensors_2.jpg[/url]


    Hanger: This can take 48 Hel'Zha Interceptors. 2 to a bay, 6 bays a side, 2 floors. Note a Hel'Zha interceptor (WIP of mine) is a slim fighter. The bays will only take one Fury cos of the width.

    Yellow squares are lights. Main hanger doors can be opened.

    [IMG]http://www.geocities.com/python859/Hanger_Final.jpg[/IMG]
    [IMG]http://www.geocities.com/python859/Hanger_Revised2.jpg[/IMG]


    Overall design (Preliminary) I thought I have lost the mesh, hence the stupidly high poly one lol. Found it a few days ago, but in a half-way built status. Gives the feel of what I am after.

    [url]http://www.geocities.com/python859/Phalanx_Low.jpg[/url]


    Current Progress to date (460MBs in these images)

    [IMG]http://www.geocities.com/python859/Done.JPG[/IMG]

    [url]http://www.geocities.com/python859/Done2.jpg[/url]
    [url]http://www.geocities.com/python859/Done3.jpg[/url]


    Missile bay. Hut sure how to build it so here is the garb:

    What is going on here is this: The 2 cylinders on the floor rotate to allow loading of the big nuke missiles (lower ones on each side) These are stored in the 9 red & yellow ended tubes on the forward wall. 3 or 4 are in the tubes and you just load em in after combat.

    The 3 on either side of the bay are for the upper 3 tubes on either side and are convential anti-ship/station missiles. No reloades kept except in the tubes.

    [IMG]http://www.geocities.com/python859/MissileInternals.jpg[/IMG]


    [b]Additional Info[/b]

    Those hexagional panels are about 2 in across. they are individual and removable. Some will have access trunks, thrusters etc under them. They are also raised slightly off the hull, and it is cut away behind them. Hence the large mesh.

    General Info on the ship
    [url]http://www.geocities.com/python859/Phalanx_Short.txt[/url]


    Comments & Criticsm welcome. Questions will be answered also
  • EternityEternity Elite Ranger
    Just a quick update to try & sort out some confusion I have over at Beyond Babylon lol so here we are!

    M'ok. Wll here are some images of the missile loading hatch (open & Closed)

    [IMG]http://www.geocities.com/python859/Missile_Open.jpg[/IMG]
    [IMG]http://www.geocities.com/python859/Missile_Closed.jpg[/IMG]

    And a little description.

    [URL=http://www.geocities.com/python859/Loading_Missiles.txt]http://www.geocities.com/python859/Loading...ng_Missiles.txt[/URL]
    [URL=http://www.geocities.com/python859/External_Missile_Hatch.txt]http://www.geocities.com/python859/Externa...ssile_Hatch.txt[/URL]

    Oh & BTW I have thought about how weedy those "hinges" look, but we are talking zero G here so a small object can easily move a large object if it is pusing off an even larger object like we have here, but i would still like to hear comments on it. (Read the text files first thought)
  • croxiscroxis I am the walrus
    Nifty! Babylon 5 based I assume? What race? it kinda has the same style as a warlock.
  • EternityEternity Elite Ranger
    :confused:

    [url]http://www.geocities.com/python859/Phalanx_Short.txt[/url]

    and prefixed EAS - Earth Alliance Ship lol

    ISA designed & built for EA

    Thought it said that in the description above
  • StingrayStingray Elite Ranger
    Nice shots. :)

    The missile hatch hinge mechanism seems a bit odd, but I guess it is based on alien technology. :D

    Keep it up.
  • MessiahMessiah Failed Experiment
    Yes, I was going to ask about the hinges as well, how do they work?

    Cool pics, keep up the good work!
  • EternityEternity Elite Ranger
    Alien tech lol.

    Well first of all the hatch slides up about 1.5 meters on magnets. Then the arm things extend from the side and the ends rotate and using magnetic clamps attack to the door. they move it up a further 1.5 meters so it is clear of the hull, then they move each side 0.5 meters outboard so they are clear of each other then they swing open.

    Those balls on the arms are go anywhere hinges, and when they clear the storage tunnel they start to rotate to get the door open.
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