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OSE Project (new Babylon 5 game!) needs team members!

Well, my name is Emi, I'm part of [b]OpenSpace Softworks[/b] (OSS) Team.
We are developing a new game engine, named [b]OpenSpace Engine[/b] (OSE), to be use on a new [b] Tactical Space Combat Simulator / Capital Ship Command Simulator[/b] of Baylon 5.

[u][b]OSE[/b] is based on the:[/u]
· [url=http://www.ogre3d.org/]OGRE[/url] as graphical engine;
· [url=http://bulletphysics.org/wordpress/]Bullet[/url] as physics engine;
· [url=http://www.lua.org/]Lua[/url] and [url=http://www.rasterbar.com/products/luabind.html]LuaBind[/url] as scripting engine.

[u][b]Our goals [/b][/u]
Is to make a freeware game base on Joe Michael Straczynski's serie, Babylon 5.
A fan built Babylon 5 game open to fans from all communities,
A modern game taking inspiration from B5 mod/games,
An up-to-date graphical experience/gameplay which will leave fans truly amazed! :), duplicating the quality of the CGI from the show on OSE,
An easy to modify platform which will remain stable with many modifications installed,
Gameplay with Realistic physics model,
Telling an interesting drama/suspense story with B5's spirit.

Now, let me introduce you the [b][u]The Dev Team:[/u][/b]
[b]· Project Leaders:[/b]
Project Leader: Mihard
Lead Programmer and Scripter: Mihard
Lead 3D Artists: Dagon
[b]· Artists:[/b]
2D: Sastrei; emi_100
3D: DreamorCZ; Black_omega; Karcov; Dagon; Den5; Sastrei
Sound: X4VI3R
[b]· Programmers:[/b]
Mihard; Asprin; eugene1970; Cyberkada; TehnoMag
[b]· Grammar & speech Director[/b]
X4VI3R
[b]· Administration:[/b]
OSS Forum Hosting Administrator/Coordinator: Mihard
OSS website Hosting Administrator/Coordinator/designer: Primus


We are a lot of people working on the project and we are constantly growing. But we need new members to finish project:
[b]1). We need in C++ programmers[/b], however, we do not require the highest level of professionalism - there will be enough to have sustained desire to work on the project and basic programming skills.
[b]2). We need in additional 2D artists and animation artists[/b]. Same condition - we do not require the highest level of professionalism - there will be enough to have sustained desire to work on the project and basic skills.
[b]3). We need in LUA scripters.[/b]
[b]4). We need in grammar and speech stage director[/b] (native english speaker).
[b]5). We need in web designer.[/b]


This order of vacancies is not mandatory, all positions are primary, and once again - we do not require the highest level of professionalism - there will be enough to have sustained desire to work
on the project and basic skills in the marked sectors, the rest will come with time.
[b][u]Please reply here if you feel you would be suitable for any of this position, if you want to help us or you are interested.[/u][/b]

Or contact with me by this way or:
[b]MSN:[/b] [email]nemesis_facha@hotmail.com[/email]
[b]Skype:[/b] emi_100

If you're interested, you are welcome on bord =)

[B]The successful recruit will become part of the Development team, and will be given full access to the development of the OSS's Project.
[/B]


Emi.-*

Ps: We are still working on a website for the project, I'll post the link when it's ready

[img]http://img203.imageshack.us/img203/7955/head1n.jpg[/img]

Comments

  • A2597A2597 Fanboy
    Ohh! Good luck sir!
  • WORFWORF The Burninator
    Welcome to Firstones, the beers are in the fridge, the nuts are all over the place.

    Good luck with the game :)
  • SpiritOneSpiritOne Magneto ABQ NM
    speaking of nuts...

    Hi my name is Spirit, I have nothing to offer outside of playtesting and constructive criticism*.



    *warning criticism may not be constructive
  • StingrayStingray Elite Ranger
    I hardly have time to play games anymore... so all I can do is wish you all the best with your project as well.
  • croxiscroxis I am the walrus
    Man my brother and I were talking about this last night.

    If you were using Panda3D or Python I could help, sadly I know too little C++ :(
  • [QUOTE]Ohh! Good luck sir! [/QUOTE]
    Thanks

    [QUOTE]Welcome to Firstones, the beers are in the fridge, the nuts are all over the place.
    Good luck with the game[/QUOTE]
    :laugh: Thanks

    [QUOTE]Hi my name is Spirit, I have nothing to offer outside of playtesting and constructive criticism*.
    *warning criticism may not be constructive [/QUOTE]
    Of course they can be :)

    [QUOTE]I hardly have time to play games anymore... so all I can do is wish you all the best with your project as well. [/QUOTE]
    That too bad. But thanks anyway :)

    [QUOTE]
    Man my brother and I were talking about this last night.
    If you were using Panda3D or Python I could help, sadly I know too little C++[/QUOTE]
    That's too bad guys. We are working on C++. If just you know anyone that may can help us, we would appreciate :)


    Thanks to all of you for the support =) [B]so please pass the news about this project[/B] :D [B]and that we need new members[/B] ;)
    I have update the main post with more information about the project.
    [IMG]http://img203.imageshack.us/img203/7955/head1n.jpg[/IMG]
  • A2597A2597 Fanboy
    Web Design is something I might be able to assist with, but my development schedule is pretty packed at the moment...if I can get one more site off my plate I might could assist you guys with that. :)

    Edit: Yes, I said might could. No, it was not an accident. I live in the south, I'm allowed to poke fun at the grammar of the area I live in. ;)
  • What sort of game? Shooter? Racing? Tube Lift Simulation?
  • croxiscroxis I am the walrus
    Good luck.

    One request.

    Small, frequent releases, even if it just simple prototypes :D
  • BigglesBiggles <font color=#AAFFAA>The Man Without a Face</font>
    [QUOTE=Seafroggys;187264]Tube Lift Simulation?[/QUOTE]

    That would be so awesome. You could trap G'kar and Londo together! Drop a lift 10 stories in a second! Always route the lift Talia rides to wherever Garibaldi is!
  • It would be certainly interesting to see a "different" game in B5 universe, as we've seen so many space sims.

    Sadly, I cannot help you as I need to push the humanity forward, but I wish you good luck!
  • SanfamSanfam I like clocks.
    [QUOTE=croxis;187265]Small, frequent releases, even if it just simple prototypes :D[/QUOTE]

    I can't help but reinforce this point. Regular releases--even if they are basically buggy tech demos--serve two purposes. First, they keep people interested. Showing progress of any sort is miles beyond what most developers do. It's effectively free press. This also allows people to see the regular improvements made and is basically free marketing. Second, it's essentially free bug-testing, which saves you post-release hassle by having multiple users chime in on the state of the project.
  • [QUOTE]Web Design is something I might be able to assist with, but my development schedule is pretty packed at the moment...if I can get one more site off my plate I might could assist you guys with that.[/QUOTE]
    Ok, you are wellcome to help. Just tell me :)

    [QUOTE]What sort of game? Shooter? Racing? Tube Lift Simulation?[/QUOTE]
    Is going to be a [B]Tactical Space Combat Simulator / Capital Ship Command Simulator[/B].

    [QUOTE][QUOTE]Small, frequent releases, even if it just simple prototypes[/QUOTE]
    [QUOTE]can't help but reinforce this point. Regular releases--even if they are basically buggy tech demos--serve two purposes. First, they keep people interested. Showing progress of any sort is miles beyond what most developers do. It's effectively free press. This also allows people to see the regular improvements made and is basically free marketing. Second, it's essentially free bug-testing, which saves you post-release hassle by having multiple users chime in on the state of the project.[/QUOTE][/QUOTE]
    Mmm... I don't know about that. I have to talk with my team first.

    Thanks to all for the support :D

    We are going to open a sub-forum about the project on this forum soon..
    [IMG]http://img203.imageshack.us/img203/7955/head1n.jpg[/IMG]
  • croxiscroxis I am the walrus
    Just remember, a program is never "done." If you wait until you are "done" you will never have a release and all the work you have put in would of been for naught. Take a look at the B5 mod for X3. I've been waiting to play something, anything, for years now. As of right now all the work they have put in is worthless.

    Small infrequent releases will improve your project success. Take a look at all successful open source or community projects, and the frequency of those that survived and thrived and those which died.

    Frequent releases also give you a LOT of momentum, at least in my experience working on CityMania
  • [quote]Capital Ship Command Simulator[/quote]

    This is what I've been waiting 12 years for.
  • CnlPepperCnlPepper Earthforce Officer
    I agree with those who say you should provide development snapshots regularly for people to play with. The HW2 B5 mod is developed using a public SVN on sourceforge so anyone can play with it as much as they like. Its worked very well for us, especially as non-dev team members have occasinoally provided patches which have been helpful. I would strongly recommend an open development model.
  • Things are movieng in the backgorung ;)
    Update Dev Team list on the main post.

    We almost finish the website.
    Please bookmark our [URL="http://es-es.facebook.com/pages/Open-Space-Engine-OSE/402416236998?ref=mf"]Facebook page[/URL], and [URL="https://twitter.com/OSSTeam"]Twitter site[/URL].
    :)
    [IMG]http://img203.imageshack.us/img203/7955/head1n.jpg[/IMG]
  • PrimusPrimus Trainee
    [QUOTE=emi_100;187606]
    We almost finish the website. [/QUOTE]

    Yeah, just need some more content and then it's all fine and dandy :D
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